The Empathy of Persona 2 Eternal Punishment

It’s no secret there is a divide within the entirety of the Persona franchise. A large and vocal majority came with the releases of Persona 3 and Persona 4, with even more coming in after the recent release of Persona 5. Of course, as the names of those games suggest, they are not the beginning of the series. For that, you have to go back all the way to September and November of 1996 to the release of Revelations: Persona in different regions. Both versions of Persona 2 would come even later with Innocent Sin coming in June 1999 for Japan and Eternal Punishment in June and December 2000 for Japan and America. One of the big reasons that people have a hard time going back to the first three games is that they are different than the games that would come later. The battles, demon negotiating, dungeons, and lack of social links make the split in the series a large divide. If you were like me and somewhat disappointed with Persona 5, perhaps now is the time to take a look back and see exactly what makes up the earlier games and in particular, Persona 2 Eternal Punishment.

Read More

Persona 5 Has Some Issues We Should Talk About

Back on the Seasonal Anime Checkup OVA Episode #18, I mentioned how Persona 5 was currently my least favorite game in the series. That statement might lessen when I decide to attempt a second English (third overall if we’re counting the Japanese version) playthrough, but as of now, and with other facets surrounding the game, it remains that I am disappointed with the game. The game does have good aspects, like revamping the battle mechanics and a good majority of the cooperation/confidant social link characters are great and some of the best in the series. However, Persona 5 is by no means perfect or the greatest game ever made. It may in fact be your game of the year for 2017 and I cannot dispute that as opinions are subjective, but the game is not infallible to criticism like some people might think it is.

Read More

The 2016 Seasonal Anime Checkup Game of the Year Awards

Man. 2016 was an awful year for a lot of life, but video games were actually the best they've been in years and this was perhaps the hardest Game of the Year list I have put together to date since starting in 2012. Easily the hardest choice for number one. Anyways, there are some supplemental awards to give out first before the top ten. Oh and SPOILER WARNING as there might be spoilers here and there.

Read More

When Square Decides To Go Weird: The Case For Mystic Quest and X-2

Square Enix’s mainline games in the Final Fantasy series are usually not prone to taking significant risks. It’s what fans of the franchise want. They are very adamant about having the numbered games play a certain way. The few times that Square has decided to take things in a different or weird direction for a Final Fantasy branded game; it usually is met with a mixed reaction at best. For two games specifically, Final Fantasy Mystic Quest and Final Fantasy X-2, Square goes fully into being weird.

Read More

Hey, I Played Tokyo Mirage Sessions ♯FE

When it was originally announced as Shin Megami Tensei X Fire Emblem in January of 2013 via a Nintendo Direct, the now aforementioned Tokyo Mirage Sessions FE gave fans a different expectation than the finished product. When pictured together, the Shin Megami Tensei and Fire Emblem franchises invoke simple ideas of how the themes or gameplay merged together would be. Most thought that the game would be a strategy RPG in the vein of Fire Emblem with either a grim post-apocalyptic setting like the SMT series, or just characters from both franchises mixed together. Three and a half years later, what ended up hitting store shelves is more of a mashup between Atlus’ other big franchise Persona, any mahou shoujo or magical girl series like Sailor Moon, and a J-Pop idol series ala Love Live! School Idol Project.

Read More

Hey, I Played Zero Time Dilemma

Crowdfunding has become a popular way of reviving old video game franchises or bringing spiritual successors to life. Given the way the market tends to skew towards this idea when a game has any sort of trouble, it is a surprise that Zero Time Dilemma was never given a crowdfunding campaign. It is also surprising that the game made it to store shelves given the rocky and tumultuous development it had.

Read More

Hey, I Played Digimon Story: Cyber Sleuth

We are almost two months through 2016 and as subjective as saying this is, Digimon Story: Cyber Sleuth could be one of the biggest surprises of the year. With ten months left in 2016, that opinion more than likely will change, but I can’t understate how much my expectations were shattered in a good way. 

Read More

The 2015 Seasonal Anime Checkup Game of the Year Awards

Compared to last year, 2015 was one of the best years for games that we have seen in a while. Finally out of the funk of 2014, it was good to see a lot of games come out that were a blast to play. I painstakingly brought my list of 30-40 games I played this year to the ten best games you should play. Ordered lists are kind of silly nowadays, but regardless of ranking, these are ten games that everyone should check out. First though, let’s give out some awards to games that did not make the list.

Read More

Hey, I Played Cibele

Sometimes, video games open up our eyes to new ideas and ways to look at issues prevailing in the world and in our lives. In the rare instances that games invoke these feelings, it makes a game set itself apart from the rest of its contemporaries. In the hour and two minutes it took me to complete Cibele, I was left with new thoughts and ways to look at how narratives in games can be better than what they currently are.

Read More