The 2016 Seasonal Anime Checkup Game of the Year Awards

Man. 2016 was an awful year for a lot of life, but video games were actually the best they've been in years and this was perhaps the hardest Game of the Year list I have put together to date since starting in 2012. Easily the hardest choice for number one. Anyways, there are some supplemental awards to give out first before the top ten. Oh and SPOILER WARNING as there might be spoilers here and there.

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Hey, I Played Tokyo Mirage Sessions ♯FE

When it was originally announced as Shin Megami Tensei X Fire Emblem in January of 2013 via a Nintendo Direct, the now aforementioned Tokyo Mirage Sessions FE gave fans a different expectation than the finished product. When pictured together, the Shin Megami Tensei and Fire Emblem franchises invoke simple ideas of how the themes or gameplay merged together would be. Most thought that the game would be a strategy RPG in the vein of Fire Emblem with either a grim post-apocalyptic setting like the SMT series, or just characters from both franchises mixed together. Three and a half years later, what ended up hitting store shelves is more of a mashup between Atlus’ other big franchise Persona, any mahou shoujo or magical girl series like Sailor Moon, and a J-Pop idol series ala Love Live! School Idol Project.

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Hey, I Played Zero Time Dilemma

Crowdfunding has become a popular way of reviving old video game franchises or bringing spiritual successors to life. Given the way the market tends to skew towards this idea when a game has any sort of trouble, it is a surprise that Zero Time Dilemma was never given a crowdfunding campaign. It is also surprising that the game made it to store shelves given the rocky and tumultuous development it had.

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Hey, I Played Digimon Story: Cyber Sleuth

We are almost two months through 2016 and as subjective as saying this is, Digimon Story: Cyber Sleuth could be one of the biggest surprises of the year. With ten months left in 2016, that opinion more than likely will change, but I can’t understate how much my expectations were shattered in a good way. 

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Hey, I Played Cibele

Sometimes, video games open up our eyes to new ideas and ways to look at issues prevailing in the world and in our lives. In the rare instances that games invoke these feelings, it makes a game set itself apart from the rest of its contemporaries. In the hour and two minutes it took me to complete Cibele, I was left with new thoughts and ways to look at how narratives in games can be better than what they currently are.

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