The Empathy of Persona 2 Eternal Punishment

It’s no secret there is a divide within the entirety of the Persona franchise. A large and vocal majority came with the releases of Persona 3 and Persona 4, with even more coming in after the recent release of Persona 5. Of course, as the names of those games suggest, they are not the beginning of the series. For that, you have to go back all the way to September and November of 1996 to the release of Revelations: Persona in different regions. Both versions of Persona 2 would come even later with Innocent Sin coming in June 1999 for Japan and Eternal Punishment in June and December 2000 for Japan and America. One of the big reasons that people have a hard time going back to the first three games is that they are different than the games that would come later. The battles, demon negotiating, dungeons, and lack of social links make the split in the series a large divide. If you were like me and somewhat disappointed with Persona 5, perhaps now is the time to take a look back and see exactly what makes up the earlier games and in particular, Persona 2 Eternal Punishment.

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Persona 5 Has Some Issues We Should Talk About

Back on the Seasonal Anime Checkup OVA Episode #18, I mentioned how Persona 5 was currently my least favorite game in the series. That statement might lessen when I decide to attempt a second English (third overall if we’re counting the Japanese version) playthrough, but as of now, and with other facets surrounding the game, it remains that I am disappointed with the game. The game does have good aspects, like revamping the battle mechanics and a good majority of the cooperation/confidant social link characters are great and some of the best in the series. However, Persona 5 is by no means perfect or the greatest game ever made. It may in fact be your game of the year for 2017 and I cannot dispute that as opinions are subjective, but the game is not infallible to criticism like some people might think it is.

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